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Abandoned Village - Unreal Engine 5 Cinematic Scene

Hi there! I made this scene during a little jam in 3 days for Unreal Lighting Challenge - Better Light Than Never. Just for fun I also tested the potential of UE5 for cinematic scenes with Lumen. It was a little bit messy and not without engine crash episodes, but it was an enjoyable little project.
It was so refreshing to work with long focus lens after gamedev routine! It feels like cheating when there’s no need to create content behind the frame.

No post-effect or editing was used. The entire sequence was rendered from Unreal directly, except for music track. It was added in DaVinchi Resolve.

Credits to sourced content:
- Quixel megascan assets
- Persian helmet - Virtual Museums of Małopolska - CC0 Public Domain
- Skull model by CINEG - CC0 Public Domain
- Gothic Knight [TalkingDrums]
- Cinemotion 2 Real Handheld Camera Motion Kit
- European Black Alder [Quixel Megascans]
- Temperate Vegetation: Spruce Forest [Project Nature]
- Music - Debussy Etudes, L. 136, Étude XI - 'Pour les arpèges composés' (composite arpeggios) - CC0 Public Domain

Scene view in Unreal Editor

Scene view in Unreal Editor

Some early shots from the pre-prodaction steps

Some early shots from the pre-prodaction steps